![]() ![]() ![]() McMillen war zuvor federführend an Spielen wie Gish und Aether beteiligt. Die Musik, die auch als Soundtrack erhältlich ist, stammt von Danny Baranowsky, die Soundeffekte von Jordan Fehr. However, the actual topic of this post sounds just like what I said in the first paragraph: Nostalgic BS written by someone with little to no knowledge in design who can't seem to move on from the past. Super Meat Boy wurde vom US-amerikanischen Team Team Meat entwickelt, bestehend aus dem Game-Designer Edmund McMillen und dem Programmierer Tommy Refenes. However, this post proved to valuable for me as a good source of reference for different game logos, since you had the job of putting them all together in one single place. It has this Art Deco feeling to it that just fits. Yes, that applies even to Doom.įor example: you may not like the simplistic look of No Man's Sky, but it matches the style of the game perfectly. Times change, and so does everything else.Īlso, most of the modern logos match to the vast majority of modern games, that aim for a more realistic and serious tone rather than the more cartoony and fantastic games from the 80s and 90s. It's kinda depressing really.įor me this whole post is just a nostalgic bs written by an author with little to no actual knowledge in Graphic Design who can't move on from the past.ġ980-1990s game logos were good for the time as it matched the style of the illustrated covers from back then. I appreciate the fact that we're in a much more diverse area for video games that we ever been. Hell, even the first Metroid was guilty of it! Back then, the shitty trend was more "big blue letters with awful faux-3D perspective effect". I can also think of lots of garbage logos / title screens, back in the day. The author straight up removed some logos to only keep the typo (No Man's Sky, Assassin's Creed, Forza Motorsport.). ![]()
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